

The company turns out to be Interplay, a games company in full bloom the man offering him a job is Feargus Urquhart, head of subsidiary studio Black Isle (now in charge of Obsidian Entertainment).

"Come on out and be the lead designer of this PlayStation game that we're doing with the Planescape licence," a company offers him. But he wants to go to California because there's this girl there. Meanwhile, over in America, Colin McComb writes Planescape campaigns for Dungeons & Dragons. The Spice Girls are only just coming out (I could have worded that differently). It's 1996 and Super Mario 64 has come out, Quake has come out, Tomb Raider has come out.

But as I discovered, in something of a crypt in London recently, the Souls effect was felt a long, long time ago. Feels like a recent thing, given that Dark Souls appeared in 2011 to really kick it all off. The Souls effect will reach fever pitch this week with the release of Bloodborne, and very important gaming people at lunch around the world will wonder how they can copy it.
